Summary The old world is dead. Worse, it was a lie. Haskell wants to be a legend, a hero like his grandfather who broke the orcish hordes. Froba just wants to survive. She knows what Haskell doesn't: that the deck is stacked against them, and there are no heroes in the world. After assembling a band of misfits, Haskell must face a labyrinthine dungeon, an exploitative, monster-hunting guild, and his own failings, while Froba must decide where her loyalties lie—with her naïve mark or corrupt master. If traitors and woodland monsters don’t murder them first. Review Springtide Harvest starts out...