REMEMBER WHAT’S REAL OR YOUR HEAD WILL BE THEIRS
Survival is never easy, but it’s never been harder for Grim, the last bounty hunter in Liwokin. He survived the Great Riot that killed Liwo by the thousands, endured the bloody chaos that ruled the city in its aftermath, and avoided the crushing fist of the Agency created to quell the unrest. Rule of law returned, but following the rules doesn’t put food in your belly.
On a job gone wrong, Grim stumbles into a conspiracy that targets Ulken, the Head of the Agency, a man who has done more to ruin Grim’s life than any other. Struggling to earn honest coin, Grim plans to use this information to rise quickly through the ranks of the organization so an empty purse never worries him again. He becomes a Finger of the Agency, joining a sardonic ranger, two fugitive siblings, a stone-skinned Skardwarf, and a powerful dark mage—none of whom know any better than Grim what they’ve gotten themselves into.
Grim’s Hand soon discovers the Agency’s furtive work is far deadlier than hunting bounties. While fighting to save his home from monsters who once were men, Grim discovers the conspiracy runs deeper than just Ulken and the Agency—what was unleashed is spreading, and if Grim’s sanity doesn’t prevail, it will consume the minds of the Bright Empire and beyond.
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